GAMES MASTER

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ONLINE & INTERNET GAMING

Online games are very popular, at least one person plays video games in two-thirds of American households, according to the Entertainment Software Association. Roughly 160 million American adults play internet-based games, one recent study estimates. The games can be very entertaining, and it may be easy to get absorbed in the competition, but can they be addictive? That is a question still being debated among researchers and health professionals.

Internet Gaming in DSM-5

Addiction to gaming is described in the American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders (DSM-5), which is used by mental health professionals to diagnose mental disorders. There was not sufficient evidence to determine whether the condition is a unique mental disorder or the best criteria to classify it at the time the DSM-5 was published in 2013. However, it recognized internet gaming disorder in the section recommending conditions for further research, along with caffeine use disorder and other conditions.


The DSM-5 includes substance-related addictive disorders, such as alcohol, tobacco, stimulants, marijuana and opioids. Gambling disorder is the only behavioral addiction (as opposed to substance use) identified in DSM-5.


If you are concerned for yourself or a loved one about preoccupation with gaming and related problems, contact your health care provider or a mental health professional.

The DSM-5 notes that gaming must cause "significant impairment or distress" in several aspects of a person's life. This proposed condition is limited to gaming and does not include problems with general use of the internet, online gambling, or use of social media or smartphones. The proposed symptoms of internet gaming disorder include:

Preoccupation with gaming

Withdrawal symptoms when gaming is taken away or not possible (sadness, anxiety, irritability)

Tolerance, the need to spend more time gaming to satisfy the urge

Inability to reduce playing, unsuccessful attempts to quit gaming

Giving up other activities, loss of interest in previously enjoyed activities due to gaming

Continuing to game despite problems

Deceiving family members or others about the amount of time spent on gaming

The use of gaming to relieve negative moods, such as guilt or hopelessness

Risk, having jeopardized or lost a job or relationship due to gaming

Under the proposed criteria, a diagnosis of internet gaming disorder would require experiencing five or more of these symptoms within a year. The condition can include gaming on the internet, or on any electronic device, although most people who develop clinically significant gaming problems play primarily on the internet.

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